Adding, "It was my first original title at Human Entertainment, and one that paid homage to one of my favourite film directors, Dario Argento." Hifumi Kouno - Image: Nico Datiche "People around me said that a game where the protagonist runs away from the enemy would not work," says Kouno in his online biography, reflecting on nearly 30 years. This makes it a precursor to later titles such as Amnesia and Alien: Isolation, where players need to hide from rather than engage the danger. Of all the horror games predating Clock Tower, few made the protagonist quite so vulnerable ( Nostromo, 3D Monster Maze, and Ant Attack just about fit the template). We've now mentioned three other horror classics which defined the genre – consider that each of them, despite placing the player in danger, also allow them to fight back. It was also after Alone in the Dark but, importantly, just before Resident Evil mania took hold. Of course, by this point, the genre was already well established, with numerous proto examples throughout the 1980s ( Project Firestart on C64 is a fantastic example). Released on the Super Famicom in 1995, it is an important thread in the tapestry of the survival horror genre. Given the recent announcement of an enhanced port of Clock Tower by Limited Run Games, we naturally wanted to examine the original's creation and chat with its creator, Hifumi Kouno.
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